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🧠 Word & Memory
Twenty Questions
The group asks yes-or-no questions to figure out what one person is thinking of.
AgesK–2nd, 3rd–5th, PreteenKids2-30Time5-15 minWhereIndoor or outdoorEnergyCalm
How to play
- One player secretly thinks of a person, place, animal, or thing.
- They tell the group which kind it is, like "It's an animal."
- The group takes turns asking yes-or-no questions, like "Does it live in water?"
- Count the questions out loud. The group gets 20 questions total.
- If someone guesses it before 20, they pick the next secret. If not, the thinker wins and goes again or chooses someone.
Tips & variations
- Keep a tally on a whiteboard so everyone can see how many questions are left.
- For younger kids, allow unlimited questions and just celebrate the guess.



